At a glance
- Choose the source library part by its exact name.
- Set rotations around three axes and choose the point about which the object rotates.
- Use the 3D editing gizmo to adjust the rotation and pivot.
Source library partThe source must remain available in the loaded libraries.
Enter the exact library part name in Library Part Name. Object Rotator uses that library part as its source, so the name must match and the part must remain loaded.
This references a library part, rather than a placed instance in the project. It does not copy the parameter settings from an object you have already placed.
Rotation and pivotSet the orientation and its reference point.
Enter the rotation values for X, Y and Z, or use the available 3D editing controls. The three values work together to define the final orientation.
Pivot Mode determines the reference point used for rotation. The pivot coordinates let you offset that point, which changes how the source moves when it rotates.
The gizmo radius controls the size of the editing handle. Increasing it makes the handle larger; it does not resize the source object.